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Old Feb 14, 2007, 05:52 AM // 05:52   #1
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Default Old-School PvP (and pve too)

First let me start off by saying the battle isles are a pretty good place to pvp. Provided you get a good team, you can have a lot of fun and challeneges. However it isnt' without their own problems. Namely the game changes with each new chapter and new skills come rushing in. Older skills and builds start fading away when they provided a lot of fun and challenge.

That's where my suggestion comes in: old school PvP. On each campaign, create a pvp area where only characters from that campaign can come in (and like wise only use skills from that campaign and core ones). You could have an "old school" RA, TA, and HoH for Proph, Fact, and NF. For expansion classes, they would be limited to the campaign you get them from. Maybe the none core classes could be forward compatible and play in the newer chapters, maybe not, that's debatable. I mean we haven't seen a HA that has core plus NF only classes.

It'd also make the upper end PvP more fun. Imagine a HoH where there is the defending team and one new team from each chapter. Or a 3 or more way gvg, or a gvg tournment where guilds are limited by chapter and at the end the best from each chapter would fight off.

And of course, these areas would be completely optional.



If the devs wanted to, this idea could also be applied to some of the pve areas where earlier/later chapter classes and skills aren't allowed. As an example, the chapter specific elite missions or areas would be limited to people from that chapter.
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Old Feb 21, 2007, 07:23 PM // 19:23   #2
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Maybe, maybe before A.net decimated the PvP player base. I don't think the player base has enough man power left to support this though.
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Old Feb 21, 2007, 09:47 PM // 21:47   #3
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They should have a July 2006 fun weekend.
OoB boon prots, Gale warriors, 10e cripshot rangers and energy surge domination mesmers...yaaaaaay
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